Runtime

An endless runner created for use with the Microsoft Adaptive Controller. Run, jump, and dodge colored obstacles to travel through time, rack up combos, and confront a mysterious foe.

I began this project as a small tech demo, using the new Unity input system in conjunction with the Microsoft Adaptive Controller to create an experience accessible to players with limited mobility.

Over the course of a year as lead programmer on Runtime, I led my team to improve and expand upon our basic mechanics, striking a balance between simplicity and depth of gameplay.

Steam Machines: Totally Tanktical

An isometric RTS game about building and fighting underwater tanks. Scavenge armor and guns from destroyed enemies as you traverse the ocean floor between undersea human settlements.

I worked on this project as a general programmer before specializing into UI/UX, implementing features such as the menu system, overhauled movement controls, minimap, gun-button mapping, audio manager, and more.

Garden of Taozi

A serene isometric block-pushing puzzle game inspired by the legend of Sun Wukong. Complete puzzles to explore new areas as you ascend the mountain, collect peaches, and find scrolls to unlock the story behind the adventure.

I worked on this project as a programmer, implementing features like collectibles, the isometric camera, level exit doors, player movement and collision, and more.