
Runtime
An endless runner created for use with the Microsoft Adaptive Controller. Run, jump, and dodge colored obstacles to travel through time, rack up combos, and confront a mysterious foe.
I began this project as a small tech demo, using the new Unity input system in conjunction with the Microsoft Adaptive Controller to create an experience accessible to players with limited mobility.
Over the course of a year as lead programmer on Runtime, I led my team to improve and expand upon our basic mechanics, striking a balance between simplicity and depth of gameplay.

Steam Machines: Totally Tanktical
An isometric RTS game about building and fighting underwater tanks. Scavenge armor and guns from destroyed enemies as you traverse the ocean floor between undersea human settlements.
I worked on this project as a general programmer before specializing into UI/UX, implementing features such as the menu system, overhauled movement controls, minimap, gun-button mapping, audio manager, and more.
